![]() ![]() Also, I’m not sure if there are any possibilities to use python. However, if your graphic card does not support it, you’ll have to fallback to the software rasterizer. So AMDs work on improving OpenGL was open-sourced. AMD is trying to fix their stuff, but I dunno.Įncouraging nVidia sounds like a bad idea, considering their practices, but in the end what matters is if gamers can game or not, and if nVidia is needed, sometimes this is what you need to tell them.Īs for why nVidia works better with OpenGL: during OpenGL early times, nVidia liked OpenGL so much, that they used the OGL standard as a "checklist" of features to put in their GPU, the earlier nVidia GPUs literally implemented OpenGL, with nVidia drivers kinda needed to "translate" DirectX calls to OpenGL, while AMD went the other way (giving more attention to DirectX, and OpenGL being the "foreign" API).Īfter the invention of shaders and all that stuff, this became less pronounced, but when you use OpenGL fixed pipeline, it shows, as nVidia cards implement OpenGL fixed pipeline in the hardware in a literal manner, while AMD cards don't do that. You will need Mesa 12.0.1 to have OpenGL 4.3 functionalities. Vulkan is derived from and built upon components of AMDs Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry. (I saw it originally on the support forums, or at least it is what I remember).Īs for what to do, it is a very good question.
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